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3D MAX DESIGN


 

Learn to use the latest version of 3d studio max’s advanced tools for
modeling and animating characters. You will receive hands-on training
that addresses real world production issues. Learn the basics, and pick
up a few new tips and tricks.

What You Will Learn: • User Interface • Modeling
• Animation
• Materials and Mapping
• Rendering

 

 

 
   
3D MAX DESIGN

Who Should Attend:

This class is designed for motion graphic designers, animators and game
creators who want hands-on learning experience with 3D Studio Max.

Prerequisites:

Because of the amount of material we cover in class, we do require
students to be comfortable using a mouse, opening and saving files,
and the general operations of computers. While we will make every
reasonable effort to help, students with insufficient skills may be
required to observe the class lessons or do their best to keep up without slowing down the rest of the class. We highly recommend working with the applications tutorial before coming to the course


 

 

 

3D MAX DESIGN

LESSON 1 -

Interface
User Interface
Viewpoints
Command Panel
Viewpoint UI Elements

LESSON 2 -

Files & Objects
Scene File Manipulation
Simple Geometry Creation & Pivot
Points
Object Orientation
Modifying Standard Objects
Selecting Objects
Organization of Objects in a Scene

LESSON 3 -

Transforms
Transform Tools
Transform Base Point
Coordinate Systems
Align
Cloning Objects
Other Transforms

LESSON 4 -

Applying Modifiers
Concepts of the Modifier Stack
Modifiers
Noise
Collapsing the Stack

LESSON 5 -
Low-Poly Modeling
Objects and Sub-Objects
Sub-Object Levels
Smoothing Groups
Using Subdivision Surfaces

LESSON 6 -

Shapes
Shape Definitions
Basic Shape Creation Functions
Editing Splines
Adding Splines from a Shape
Segment Editing
Vertex Editing
Using Shape Modifiers

LESSON 7 -

Compound Objects
Booleans
ProBoolean Operations
Lofts
Scatter Tool
LESSON 8 - Modeling Lab
Creating an Underwater Scene

LESSON 9 -

Animation Basics
2d vs 3d Animation
Time
Keyframeing
Auto Key and Set Key
Track View
Time
Ease in / Ease out
Arcs
Secondary Action
Anticipation
Follow-through & Overlapping
Squash & Stretch
Exaggeration

LESSON 10 -

Hierarchies
Mechanics of Movement
Linking Objects
Schematic View
Hierarchy

LESSON 11 -

Character Anim.
Biped
Skinning the Character
Motion Panel
The Mechanics of a Walk Cycle
Animation Principles

LESSON 12 -

Animation Lab
Planning the Animation
Attack of the Pawn
Animating the rook
Analysis the Rook

LESSON 13 -

Materials
Introduction to Materials
The Matrial Editor
Material Types

LESSON 14 -

Using Maps
Maps in Material Definitions
Map Types
Displating Maps in Viewpoint
Mixing Maps

LESSON 15 -

Mapping
Mapping
Unwrap UVW
Render to Texture

LESSON 16 -

Cameras
Camera Types
Framing a shot
Camera Lenses
Camera Aspect Ratio
Camera Angles
Perspective
The Moving Camera

LESSON 17 -

Lighting
Light Types
Lighting Techniques
Light Lister

LESSON 18 -
Mental Ray
Mental Ray
The Arch & Design Material
Lighting

LESSON 19 -

Rendering
Rendering
Time Output
Ouput Size
Ram Player
Batch Render


 
 

 
 
             
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